Wherever I May Roam: High Desert Series Rd2

_MUD_Drifter  (Oct 09, 2006)

Wherever I May Roam: High Desert Series rd2
Programs used:
Paintshop Pro 8
Photoshop 7
APM w/Armadillo
Dillo Too v0.97.4
Realtek AVrack

Tex by:
Gizmo- Thanks brah! The TEX I had donefor this track originally were ehhh "ok"(as shown in the track pic), but I just wasn't content with and was 1 of the major factors keeping me from ULing it. Giz sent me 3 different rex and the 3rd was a charm!

Sky by:
ElDiablo -Thanks Paul for ALL "the fruits of your labors" over the years

Objects by:
Twisted Dirt, FNF_Phil, & _MUD_Drosco- Many Thanks. ;)

Music by:

BETA testers: AIRaquarian,BadBoyJr,BigTwista,Chains,MXGOD, and WHIP the Wabbit, Wingman (HANGLOOSE \!!!/), Sideways, Undercover, and many others.
** Thanks guys for your time and input,

Well.... I started this one a couple months before I started Hellraiser, with quite a few hours just in BETA testing alone.With 4 name changes, 3 different sound trax, maybe 7-8
different TEX jobs, this track has "evolved" considerably since I first began. I was lookin to make a track with WFO speed, a vast number of lines, some "serious" AIR time, and yet also Technically challenging. Bottom line...... I
wanted this track to provide a "unique" riding experience ... and honestly ... I believe that
I've met all my goals!

I suggest using the radar map so you can see all the line options available. I keep thinkin like I should make some kind of short tutorial but I just want this outta the editor.Instead will just give a couple tips: 1st you can cut across the bridges, and 2nd you can cut through the downed bunting. There are other places to trim the fat off your lap times so again ..... try using your radar

Never Say Die ... Live to Ride

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