Sunday Ride

bph  (Sep 17, 2004)

Creator's comments (2001) :

I have been working on this track off and on for a long time. My main concept was a nice Sunday ride on an old dirt road. I wanted a track that had a lot of air and was fun to ride with bikes of all sizes. Because of the crash physics of MCM 2 I had to back off a lot of what I originally had done. This track is fairly forgiving and you can get some pretty good air on it. I worked a lot on trying to get the AI to ride it and I was not successful. You should be able to lap all of the AI within 5 laps. If I could get them to stop doing stunts it would be much better for them. An AI lap consists of stunt crash, stunt crash about seven or eight times a lap. If you like to explore, throw this track into practice mode and take a spin around the outer edges of the track. You should find some interesting things to jump on, in, or over. Just follow the hay bales with the arrows. If you like stunts, then put this track in your quarry folder also. Do stunts while riding the track or head on over to the bus jump and follow the ramps until you get to the two pairs of ramp to ramp jumps. The smaller ramp to ramp should be taken at about 45 mph and the tall near vertical ramp to ramp should be taken around 52 mph. Practice jumping ramp to ramp and when you have that down start doing stunts. If you want to try that ramp that has the detour sign on it, be sure to hit it at about 95 mph. I hope you enjoy. Bruce (AMA_DirtTwister)

Uploaded the 3rd of January 2001 on MCMcentral.
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